SpaceVR a journey beyond.
SpaceVR was my 2019’s 2nd ambitious VR (first one) project
which initially started as Moon exploration virtual reality app
focussing on the lunar south pole to a space exploration VR
app with a full business plan focussed on providing affordable
VR education to masses for Indian schools.
which initially started as Moon exploration virtual reality app
focussing on the lunar south pole to a space exploration VR
app with a full business plan focussed on providing affordable
VR education to masses for Indian schools.
It all started with NASA Space Apps regionals at my
college KIIT, I had decided to make a Moon explorable
terrain in VR because I knew only VR in all of the
problem statements that were given, with some research
we(me and my team-mate Rahul) found out that
something like this was already done previously in
Space Apps Internationals but those represented Apollo
Mission sites and here’s the catch that I got, why not
make a moon explorable terrain that involved India’s
Chandrayaan mission, it was trendy at that time as it
was about to land on September 7, this hackathon was
on 16-17 August as far as I remember. So we just did it,
Rahul did the research part and I just quickly implemented
the Lunar South Pole of Moon creating landing site of
Vikram Lander with our lovely Pragyan rover created by
Praddyum(he was in another team though ;)), he is our
3D modeller. In 2 hours the prototype was complete and
in approx 2 hours more, the results were announced and
we had Won! Just like that, I wasn’t expecting as this was
my first Hackathon but luck was on our side though.
We qualified for Nationals of Space Apps to be held at
Delhi and later we came to know the date, it was 18-21
October 2019 and so we started again, the problem
statements were out and there was no Moon problem
statement, so we had to make again from scratch and
this time I did some real sweating work and Rahul,
some real research as we had to plan a journey to
Kuiper belt that should be scientifically accurate in 2045,
Yes! We had taken some assumptions -3 assumptions to
be specific. Rahul planned out the journey and I did the
implementation part, it was during the Durga Puja and so
I had the time and I seriously used it. During the 36 hour
hackathon, we had made the full journey that would
start from Earth and take you to International Space Station
which had some real no gravity effect and was exact replica
of the real one, from ISS you are headed towards Kuiper belt
objects namely Pluto, Makemake and Haumea, if you are
wondering what are those weird names, they are just names
of planets with some special behaviour, I mean absurd behaviour.
We could just tell one thing that the quality
we had made, the graphics was at par for the mobile platform
but still we LOST! as it lacked innovation and yes it lacked!
The hackathon was over but SpaceVR was still on and so this time
we took it for a B-Plan in KIIT-Fest in December and lost again but
as it is said that there is always gaining and so we now had a real
business plan for our SpaceVR that could be presented.
We expanded the project more and this time we designed complex
scientific phenomenons in VR, like gravitational waves, spacetime
wells, accretion disc, gravitational phenomenon, planetary movements.
We were making this because our app was moving forward as per our
business plan that was to make educational content in VR, generally,
such type of education is considered for elementary schools only,
therefore, we decided to build complex scientific phenomenons like
above so that our app focus would be on serious potential educational
content for senior schools that has not been created before.
We took our project to IIT Bhubaneswar this time, it was AR/VR
conclave organised by IIT and professors from all IIT’s IIIT’s and
IISC Banglore had come who were working in this field, it was a
hackathon and we were judged five times. This time we Won!
Although it was 3rd position but it was IIT, the tag that everyone wants!!!
Winning losing is always a part but what is most important is the
learning and the journey, and every time this project Won was
when I was focussing on my learning and least expecting it,
the process rather than the result, during our Nationals of
space apps I was too much focused on making something
that could make us Win this time too! but as you know I Lost!
But a lesson learned for the lifetime that I already read somewhere,
in Shrimad Bhagwad Geeta! -focus on karma rather than the fruit.
Don't forget to subscribe to my blogpost newsletter here
The project links are:
Business plan: ppt Link
Watch my video of making a game in 10 mins here
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